“Doing analysis, training, and presentations you need, so you don’t have to.”
Bio / Resume
Ty Carriere
E-mail: TyTaughtMe@gmail.com
Professional Info
I'm an Instructional Designer with 20 years of experience as a professor at 4 colleges and as a director of 2 college programs, one of which I wrote the curriculum for and taught half the courses. I'm also an artist, designer, martial artist, and mentor. I've written curriculum and training programs for for-profit, non-profit, staff, faculty, and summer programs. Teaching is my passion and I believe you can make any subject matter fun and entertaining to learn. I've used instructional design throughout my career and I'm currently working full-time as the Animation Instructional Designer at Netflix.
I'm always looking for a challenge.
Work Experience
Netflix Animation Instructional Designer
2021 - present (Fulltime)
Responsibilities:
Create Courses using Articulate Storyline and Rise, Create Templates for Courses, Create assessments, Create Learning Plans for multiple types of learners from executives to artists and production, Convert existing content into courses, Create options for Tracking, Record,ing and editing videos from streaming and live sources, Work in the Docebo LMS and integrate content brought into it so it's live and can be updated easily from sources such as Google, Youtube, Venmo, etc., Work with SMEs from film and animation, Teach live and remote classes for Digital 2D and 3D Art and convert them to training materials and courses, manage content in the LMS and pull reports, Learn and teach multiple software for digital art that includes VR Hardware and software, Production workflows, Deep Dives, Basics. Long and short projects, ongoing updates and Develop MindMaps for planning and organization.
Los Medanos College Adjunct Professor of Animation and 3D Modeling
2011 - present (currently as consultant PAC Member)
Responsibilities:
Classes and subjects taught: Intro to Animation / 3D Modeling and Animation. Teaching basic animation principles and modeling using Maya. Develop curriculum for classes to have students more prepared for continuation colleges in the CG field.
Duties:
Create, teach and grade and manage courses. Public demonstrations. Write and record tutorials for classes. Research and learn new technologies as they come out. Working with our Admissions as well as the Marketing departments on how to advertise the school and programs. Creating and managing special events and contest that are program related.video
Rocky Mountain College of Art & Design Online Adjunct Prof. of Game Design
2016 - present (currently as consultant PAC Member) Shader Development, Rendering
Responsibilities:
Classes and subjects taught: Game Shader Development and Lighting. Game Creation Fundamentals working in the Unreal 4 Engine, Teaching digital game art creation in modeling, texturing and lighting using maya and the unreal 4 engine. Develop curriculum for classes to have students more prepared for continuation colleges in the CG field.
Duties:
Create, teach and grade and manage courses. Public demonstrations. Write and record for tutorials for classes. Research and learn new technologies as they come out. Working with our Admissions as well as the Marketing departments on how to advertise the school and programs. Creating and managing special events and contest that are program related.video
Freelance Experience
NASA -
Art Lead
Intel -
Lead Texture Artist
Sega -
Content and Performance Evaluator
Cole International -
Graphic Designer
Paravue -
Consultant, SME, Corp.
Trainer
Software Skills
Maya 19 yrs
Mudbox 8 yrs
Photoshop 23 yrs
Unreal Engine 11 yrs
Substance Painter 3 yrs
InDesign 8 yrs
Illustrator 16 yrs
SpeedTree 3 yrs
3D-Coat 2 yrs
Camtasia/Movavi 1 yr
After Effects 10 yrs
Premiere 10 yrs
PowerPoint 20 yrs
Office 20 yrs
Specializations
Ohlone College Online Adjunct Prof. of (Hybrid) Motion Graphics,
2017 - 2020 3D Animation, Texturing, and Rendering
Responsibilities:
Classes and subjects taught: Motion Graphics. Teaching basic animation principles, modeling, typography, logo design, graphic design, video editing, chroma keying, green screen, and kinetic typography. Develop curriculum for classes to have students more prepared for continuation colleges in the digital graphics field.
Duties:
Create, teach and grade and manage courses. Write and record video tutorials for classes. Research and learn new technologies as they come out.
Expression College Program Director of Game Art & Design
1999 - 2015
PowerPoint Presentations
Video Editing and FX
Green Screen
Gamification
Graphic Design
Logo Design
2nd Degree Martial Arts Instructor
Early Job Exp
Bank of America 4 yrs
Financial Service Rep
Things Remembered 3 yrs
Asst. Mgr / Retail
Responsibilities:
Classes and subjects taught: Texture & lighting, Graphic Design, Game Level Production (level editing using Maya and the Unreal engine), Environment Design, Hard modeling, Normal mapping, orientate new students, manage instructors. Hire instructors. Faculty training. Manage GAD-related events and tournaments. Working within the budget of the program to make sure we’re on track. Making sure that we stay within the guidelines of our accreditation by working closely with the compliance department on regulations. Travel to conventions and further personal skills to teach to students and staff. Find and manage industry professionals for Program Advisory committee, Forecast trends based on input from industry contacts and experience. I also brought industry professionals to the school and my classes to do critiques and directed student work to create content that is ready for consideration entry-level positions.
Duties:
Create, teach, grade and manage courses. Public demonstrations. Write and record video tutorials for classes. Research and learn new technologies as they come out. Working with our Admissions as well as the Marketing departments on how to advertise the school and programs. Creating and managing special events and contest that are program related. Putting together exhibits for conventions such as Game Developers Conference, Networking and keeping close ties to the industry.
Ames NASA Art Lead / Texture Artist
6/03 - 4/05
Responsibilities:
I was the art lead on a 3D exploration educational game proposal. I was in charge of the style and direction as well as the texturing, lighting, rendering and compositing several of the shots. I managed mostly the texturing team and often helped with remodeling and optimizing assets.
Astro Venture VR Studio General Manager/Advertising Designer
8/95 - 6/97
Supervising staff / Payroll and some accounting / Scheduling a large crew /Handling repairs of Virtual Reality computers, hardware, and hydraulic equipment personally or hiring the appropriate people / Public Relations / Sales / Training new personnel / Design AD Campaign/ Merchandising / Store Design / Customer Service
Education
I studied instructional design methodologies with a focus on Online Learning to affect change in the education sector and corporate training. With my years almost 20 years of teaching experience, I apply this to college and classes I teach in the future to push innovations.
Walden University MS in Instructional Design and Technology
2017 Specialization in Distance Learning
Expression College BS in Digital Visual Media
2006
Animation, modeling, texturing and lighting, video editing and effects.
Platt College Computer Graphic Design
1998
I studied animation, modeling, texturing and lighting with a focus on environments.